![]() With this piece of hardware, the Nintendo 64 was capable of reading floppy disks, which contained more data than a normal N64 Game Cartridge would. Soon after, the game announced its first subtitle: Forest of the Chimera.Ī Nintendo 64 Disk Drive. Many publications at the time, such as Nintendo Power, would advertise the game in anticipation of a worldwide release. ![]() Many noted this was a departure from the simplistic graphics of its predecessors. MOTHER 64 was publicly revealed at Spaceworld 1996, where it was received positively for its ambitious display of three-dimensional graphics and character animations. The project soon switched to the Nintendo 64 Disk Drive as the Super Famicom was no longer viable for the concepts they wanted to achieve. ![]() This interest and confidence in Itoi’s vision allowed MOTHER 64 to be greenlit. Shigeru Miyamoto and other alumni at Nintendo found this concept baffling, yet intriguing all the same as a concept only Itoi could come up with. The purpose of this concept was for the player to build personal relationships with the village’s inhabitants. Originally conceived as a detective thriller where the player would investigate rumors floating around a small village, Itoi was determined to break the conventions of a traditional “road trip” RPG by having a game set in one village that would develop over time. What the start-up screen for MOTHER 64 looked like.
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